Hylics is a widely revered, surrealistic stop motion style JRPG game created by Mason Lindroth. This game is a recreational program with light JRPG elements, claymation graphics to depict a surreal world and praised mainly for it's abstract, gritty artstyle, as well as it's alien atmosphere. Find game assets tagged RPG Maker and sprites like RPGui HUD - Asset Pack, 80+ RPG. RPG Enemy Asset Pack. Free Character for RPG Maker Vx Ace.
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Hey everyone!I'm currently working on a project by myself (looking for help) in RPG Maker VX Ace, and I'm trying to use the Tankentai Battle System in it. My only issue is my Monsters are WAY to large for there own good. Now I realize the actual battler's graphics can be re-sized, but in doing so i lose resolution and detail. I want something more close to the party actors size. (obviously not THAT small) but a little larger than them maybe. Is there any part of the script i can simply change some numbers around to make them appear smaller?
Thanks in advance. If you mean that you want the Enemies in battle to be animated, then you need an.However if you just want the enemies to have still image sprites, use an image editing program to cut out a single sprite from the sheet.I'm pretty sure you're trying to use animated enemies though. Before you dive into that, know that it is a good bit of work.EDIT:Is this what you're looking for?EDIT: Re-linked an animated battler tutorial for Tankenai Side-view, since that's what you'd need.
The one I had previously linked isn't specifically compatible, or I'm just not sure it'd work. If you mean that you want the Enemies in battle to be animated, then you need an.However if you just want the enemies to have still image sprites, use an image editing program to cut out a single sprite from the sheet.I'm pretty sure you're trying to use animated enemies though. Before you dive into that, know that it is a good bit of work.EDIT:Is this what you're looking for?Woah! I'm seriously digging that victor script for the animated battlers!I had been using and kinda planed on continuing to use just because i adore the art and am really inspired by some of them. (They also fit perfectly in the atmosphere i'm going for in my project)I might just buckle down and go for the animated battlers but is there really no other way to downsize them, maybe even with a separate script. I realize that's obscure as most people would probably just re-size their images but yeah, as I said it makes them ugly as hell. (at least with MY ms paint skill level.)Also that last image would be great if it walked in place like the party does.
That image is of a default enemy sprite, it does the exact same thing any party member sprite does.By the way, you set up the sprite-sheet incorrectly for that mech you wanted to use - It looks like it's based off the Big Monster sheet so you should add a $ symbol to the start of the file name and import it, if everything else was done correctly it should work just fine.Battler graphics aren't handled the same as character sprites, simply adding the $ didn't change how RMVXA viewed it. Because you imported it as a Battler, the game took the entire image file.The game doesn't auto format individual pieces out of the sheets like characters, so when you want a still frame sprite battler, you have to import just that frame, as I did on purpose.If you actually want the animated battlers (Like Holders) you need special graphic sheets for those in the correct format.He has a tutorial on how to make them in that format, but there aren't many resources for that floating around as far as I can tell. I had been using and kinda planed on continuing to use just because i adore the art and am really inspired by some of them. (They also fit perfectly in the atmosphere i'm going for in my project)I might just buckle down and go for the animated battlers but is there really no other way to downsize them, maybe even with a separate script. I realize that's obscure as most people would probably just re-size their images but yeah, as I said it makes them ugly as hell.
(at least with MY ms paint skill level.)If you prefer the Thalzon Battlers, all you need to do is downsize them in an image editor. You'll lose some quality, yes, but that's because you didn't want them full size.I'd suggest downsizing them to about 20%-40% their true size.You'll lose some detail, but they are recognizably good.Ironically, I found that using 'Nearest Neighbor' downsizing actually turned out better than 'Best Quality' (I use Paint.net).
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